Portfolio Pieces
Keyframe Animation and UE implementation

The Process

That's me!
Reference


Idle, block
Idle, block+
Idle, spline
Idle, block
Idle, block+
Idle, spline


Credits
Rooxie model and rig, bookshelves and table: Minoo FarazdaghiFANTASTIC - Village Pack: Tidal Flask Studios
Keyframe Animation in Maya

The Process
Gallop Block
Gallop Block+
Gallop Spline
Rolling Over Block
Rolling Over Block+
Rolling Over Spline
Catstronaut: Mission Impawssible

Alert, raw
Alert, cleaned
Chasing, raw
Chasing, cleaned
Walk, raw
Walk, cleaned
Idle, raw
Idle, cleaned
Walk, raw
Walk, cleaned
Jump, keyframed
Headbanging, keyframed
Programmers
Albin Billing
Valter Decorte
Svante Jakobsson
Joel Paulin Hugo
Johannes Keczan
Brandon Mach
Elias Öström
Animators
Linus Berglind Kvarnryd
Minoo Farazdaghi
Lisa Tringale

Game Artists
Mikael Brunberg
Emilia Georgieva
Marcus Isaxon
Emil Nilsson
Morgan Wildmark
Level Designers
Erik Andersen
Ivan Blomberg
Ediz Mehmet
Technical Artists
Game of Gnomes

Range, Attack
Range, Idle
Range, Alert
Range, Death
Range, Reload
Range, Chasing
Range, Getting Hit
Melee, Idle
Melee, Alert
Melee, chasing
Melee, Attack
Melee, Death
Melee, Getting Hit
Range, rig
Melee rig
Programmers
Ylver Buer
Johan Danielsson
Valter Decorte
Christian Le
Animators
Jonathan Perjons
Viktoriia Shvydak
Lisa Tringale

Spite: Equilibrium

Sinner, Idle
Sinner, Attack
Sinner, Death
Sinner, Chase
Knight, Idle
Knight, Chase
Knight, Swipe 1
Knight, Swipe 2
Knight, Slam
Knight, Death
Priest, Idle
Priest, Attack
Priest, Walk away
Sinner, Rig
Priest Rig
Programmers
Albin Billing
Valter Decorte
Svante Jakobsson
Joel Paulin Hugo
Johannes Keczan
Brandon Mach
Elias Öström
Animators
Linus Berglind Kvarnryd
Minoo Farazdaghi
Lisa Tringale
Sound & Music
Karla Engström
Myra Wennerström

Game Artists
Mikael Brunberg
Emilia Georgieva
Marcus Isaxon
Emil Nilsson
Morgan Wildmark
Level Designers
Erik Andersen
Ivan Blomberg
Ediz Mehmet
Technical Artists
Tunnel Vision

Sad Walk
Neutral Walk
Happy Walk
Enemy Idle
Book Idle
Friend, throwing canvas
Friend, throwing particles
Eye 1
Eye 2
Eye 3
Eye 4
Enemy rig
Book rig
Programmers
Emil Barkefors
Ella Isaksson
Anton Krook
Jonathan Rozenberg
Daniel Strömblad
Animators
Samuel Lilja
Nils Påhlman
Lisa Tringale

Home Before Dawn
”Make it home before dawn by outrunning the
haunted scarecrow through calm, eerie and
mystical landscapes!"____________________________Game Project 1
5 weeks, 50%

Run, back view
Run, front view
L Lane shift, back view
L Lane Shift, front view
R Lane shift, back view
R Lane Shift, front view
Sliding, back view
Sliding, front view
Sliding End, back view
Sliding End, front view
Front Death, back view
Front Death, front view
Player Rig
Programmers
Emil Barkefors
Ella Isaksson
Lucas Järlestrand
David Olsson
Melvin Turesson Nilsson
Adrian Ågren
Animators
Tristan Martinez
Lisa Tringale

Hi Everyone~
Welcome to my "about me" page. I'm Lisa, a student at TGA, currently studying game animation.I have always, since childhood, loved watching and playing games but never thought you could have a career in it. But here I am, currently studying game animation, which young me would be flabbergasted (and hopefully) proud off!!If I'm not seen watching or working on animations with a burning heart you would probably see me talking my ears off about random topics like sausages or turkeys....But hey! Nice to know ya and thanks for taking your time reading all this^^

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.