Portfolio Pieces

The Shopkeeper

Horsing Around

Little Goober

Portfolio Pieces

The Shopkeeper

Horsing Around

Little Goober

Game Projects

Spite: Equilibrium

Catstronaut: Mission Impawssible

Game of Gnomes

Tunnel Vision

Home Before Dawn

The shopkeeper

Keyframe Animation and UE implementation

Video

The Process

That's me!

Reference

Idle, block

Idle, block+

Idle, spline

Idle, block

Idle, block+

Idle, spline

Credits

Rooxie model and rig, bookshelves and table: Minoo FarazdaghiFANTASTIC - Village Pack: Tidal Flask Studios

Horsing Around

Keyframe Animation in Maya

Video

The Process

Gallop Block

Gallop Block+

Gallop Spline

Rolling Over Block

Rolling Over Block+

Rolling Over Spline

Home Before Dawn

Catstronaut: Mission Impawssible

"As a corporate astronaut, jump
around colorful planets to collect
your lost cargo. Avoid the clingy goobers and become
employee of the month!"
____________________________Game Project 6
17 weeks, 50%

Alert, raw

Alert, cleaned

Chasing, raw

Chasing, cleaned

Walk, raw

Walk, cleaned

Idle, raw

Idle, cleaned

Walk, raw

Walk, cleaned

Jump, keyframed

Headbanging, keyframed

Game of Gnomes

Game of Gnomes

"The gnomes have protected the
garden for years but now a new
threat invades their kingdom. Attack
and dodge through the advancing
squirrels to retake the garden"
____________________________Game Project 4
8 weeks, 50%

Range, Attack

Range, Idle

Range, Alert

Range, Death

Range, Reload

Range, Chasing

Range, Getting Hit

Melee, Idle

Melee, Alert

Melee, chasing

Melee, Attack

Melee, Death

Melee, Getting Hit

Range, rig

Melee rig

Spite

Spite: Equilibrium

"When angels and demons waged
their final war, a great angel sealed
the gate to hell. Now you awaken to
break the seal and unleash hell
once again."
____________________________Game Project 4
4 weeks pre-prod, 10 weeks production, 50%

Sinner, Idle

Sinner, Attack

Sinner, Death

Sinner, Chase

Knight, Idle

Knight, Chase

Knight, Swipe 1

Knight, Swipe 2

Knight, Slam

Knight, Death

Priest, Idle

Priest, Attack

Priest, Walk away

Sinner, Rig

Priest Rig

Home Before Dawn

Tunnel Vision

"As a depressed artist, traverse
your own mindspace to rediscover
your passion for art and overcome
your doubts"
____________________________Game Project 3
12 weeks, 50%

Sad Walk

Neutral Walk

Happy Walk

Enemy Idle

Book Idle

Friend, throwing canvas

Friend, throwing particles

Eye 1

Eye 2

Eye 3

Eye 4

Enemy rig

Book rig

Home Before Dawn

Home Before Dawn

”Make it home before dawn by outrunning the
haunted scarecrow through calm, eerie and
mystical landscapes!"
____________________________Game Project 1
5 weeks, 50%

Run, back view

Run, front view

L Lane shift, back view

L Lane Shift, front view

R Lane shift, back view

R Lane Shift, front view

Sliding, back view

Sliding, front view

Sliding End, back view

Sliding End, front view

Front Death, back view

Front Death, front view

Player Rig

Programmers

Emil Barkefors
Ella Isaksson
Lucas Järlestrand
David Olsson
Melvin Turesson Nilsson
Adrian Ågren

Animators

Tristan Martinez
Lisa Tringale

Hi Everyone~

Welcome to my "about me" page. I'm Lisa, a student at TGA, currently studying game animation.I have always, since childhood, loved watching and playing games but never thought you could have a career in it. But here I am, currently studying game animation, which young me would be flabbergasted (and hopefully) proud off!!If I'm not seen watching or working on animations with a burning heart you would probably see me talking my ears off about random topics like sausages or turkeys....But hey! Nice to know ya and thanks for taking your time reading all this^^


I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.